CoordinateMapper
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#include <Depth.hpp>
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| CoordinateMapper (astra_depthstream_t depthStream) |
| Constructs
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| CoordinateMapper (const CoordinateMapper &rhs) |
| copy Constructs
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CoordinateMapper | operator= (const CoordinateMapper &rhs) |
| copy Constructs
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astra::Vector3f | convert_depth_to_world (astra::Vector3f depthPosition) const |
| convert depth coor to world coor 更多...
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Vector3f | convert_world_to_depth (Vector3f worldPosition) const |
| convert depth coor to world coor 更多...
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void | convert_depth_to_world (float depthX, float depthY, float depthZ, float &worldX, float &worldY, float &worldZ) const |
| convert depth coor to world coor 更多...
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void | convert_world_to_depth (float worldX, float worldY, float worldZ, float &depthX, float &depthY, float &depthZ) const |
| convert world coor to depth coor 更多...
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◆ convert_depth_to_world() [1/2]
◆ convert_depth_to_world() [2/2]
void astra::CoordinateMapper::convert_depth_to_world |
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float |
depthX, |
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float |
depthY, |
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float |
depthZ, |
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float & |
worldX, |
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float & |
worldY, |
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float & |
worldZ |
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| const |
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inline |
convert depth coor to world coor
- 参数
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[in] | depth | x |
[in] | depth | y |
[in] | depth | z |
[out] | world | x |
[out] | world | y |
[out] | world | z |
◆ convert_world_to_depth() [1/2]
void astra::CoordinateMapper::convert_world_to_depth |
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float |
worldX, |
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float |
worldY, |
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float |
worldZ, |
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float & |
depthX, |
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float & |
depthY, |
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float & |
depthZ |
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| const |
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inline |
convert world coor to depth coor
- 参数
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[in] | world | x |
[in] | world | y |
[in] | world | z |
[out] | depth | x |
[out] | depth | y |
[out] | depth | z |
◆ convert_world_to_depth() [2/2]
Vector3f astra::CoordinateMapper::convert_world_to_depth |
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Vector3f |
worldPosition | ) |
const |
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inline |
该类的文档由以下文件生成: